Make a little story. Carry it through the turns.
3 challenge sizes · 4 rounds each · new prompts when you replay
Simple English is enough. No speed points.
Each questioner has a different task. Visit them one at a time, then return to them in the next round.
For Given Words, you see all four words at the start. Write one simple sentence on each visit. Use all four words anywhere in your story, in any order. Earlier sentences stay hidden. You will also remember four letters and count the bells.
Growing and Deep ask for a second, separate story. The given words only apply to Story 1. Story 2 has five sentences: four you write, followed by the supplied ending. Deep also asks for a separate sentence on each visit, avoiding a new letter each round. Each letter applies only to that round's sentence. An unrelated question may appear during a pause in thinking or typing. Answer it and carry on; there is no deadline.
At the end, try to recall what you made. You will see your original lines beside what you remembered. Wording match ignores punctuation and capital letters. It compares recall, not the meaning or quality of your story.
This is a simple game inspired by Avadhana. It does not ask for classical verse or metre. In the traditional given-words task, the words are given at the start and the poem grows over the rounds. Here you can use the words in any order.